Making a game that is entertaining in general is one thing, but creating really memorable confrontations between the player and their foes is quite another. There seem to be a handful of ways that game developers can rely on that will both depict the villain as powerful and difficult to overcome and allow the player to do it without too much frustration. It's critical that both of these aspects are maintained, the first because you have to feel like you're doing something important and hard, and the second because you don't want the flow of the game interrupted.
One of the most common scenarios is the standard FPS approach, in which the player might have less innate power than their foe, but can sure as hell shoot bigger guns at them -- see Doom 3 or Return to Castle Wolfenstein. When that doesn't work, perhaps because the enemy is invulnerable to normal attacks, you can let the player in on a secret weakness that they can then exploit (see any number of platformer games; check out Portal for a really unique FPS example). This last one seems more common to me, probably occurring more often for the sake of adding variety to a game. There are a few other possibilities for how we gamers can defeat the big bad bosses, but they usually fall into one (or both) of those general categories.
However, that's not what I'm interested in right now. The confrontations I'm looking to record here are the ones that really stick with you for reasons other than their difficulty or originality. I'm looking for those showdowns that you'll remember forever not only because of the showdown itself, but also for the build-up to it and the characters involved. My examples will be biased in favor of PC games since that's what I play most; they'll also likely not include anything from more strategy-based genres, because I want to focus more on the you-against-the-world/mano-a-mano sorts of battles. So, these are listed basically in the order that they occurred to me.
JC Denton vs. Walton Simons, Deus Ex
The world economy is falling apart around you. A man-made disease is killing off millions needlessly. You're stuck in the bowels of a defunct deep-sea base, fighting off irritating little poison-spitting lizard-birds, the result of some mad scientist's genetic experiments ("Green greasy greasels!"), and all the while some slimy-voiced douche-bag pipes his narcissistic plans for world domination straight into your brain. Where in god's name is the fucking mute button on this InfoLink!? Well, you're in luck, because said power-hungry creepo Walton Simons is coming to stop you escaping from the base, and his smug ass is definitely not armed well enough to handle JC Denton. At last, you get to reap your sweet revenge for all his angsty, meaningless rantings about you foiling his plans thus far. Generally, I find a good slice or two with the Dragon's Tooth sword most satisfying.
Why is it memorable? Because Walton Simons is an affront to all that is good and noble in humanity, and you, a genetically-modified, nano-augmented superman, have the power to splash his guts all over the goddamn underwater cavern (or Area 51, depending on your choices), thus putting an end to the military head of one of the most dastardly plots ever devised to take over the world. I kid you not, the first time I killed him, I got up out of my chair, pointed viciously and shouted at my computer screen: "Eat shit and die, you smug. fucking. bastard."
Death Egg Zone, Sonic the Hedgehog 2
Every now and then I bust out the old Sega Genesis and play through the favorites again, and Sonic 2 is always one of them. Some will tell you the original Sonic title is harder and therefore better, but my eight year-old self was probably better suited to the less frustrating sequel. It was still quite challenging, and didn't feature any of the save-game nonsense of the third one (says the lifelong PC gamer). This meant that getting to Death Egg Zone was a real feat of patience and persistence, and all the more exciting because of it. I still get that tension in my gut when I run down that long hallway in outer space and start the face-off with the robot Sonic. Denying the player any rings at all for this level was a great move in that it means you can't make a single mistake. Add to that a near-perfect soundtrack, and you're in for an epic battle that'll give you a lovely feeling of a job well done.
I particularly appreciate Sonic standing there all hands-on-his-hips glaring at a giant doomsday robot. Surely one of the eternal badasses of video gaming.
The Chaos Sanctuary, Diablo II
It's a long haul to Hell, that's for sure, and after chasing Big D across damn near the entire known world, all you want is his blood. But you can't have it. At least, not right away. He's still got minions a-plenty, and some of the most irritating kinds in the game. Heavy hitting physical/fire damage combos, mana-sucking casters that run away from you and cast again, and oh yeah -- anybody like wielding melee weapons? Try it. I dare you.
Once you make it past the Iron Maiden-casting Oblivion Knights (or perhaps if; I've heard of people quitting the game because of those guys), you still have to deal with Diablo's super uniques -- the Grand Vizier of Chaos, Lord De Seis, and the Infector of Souls, plus their minions. Each is tuned slightly differently so as to offer challenges to various character types (the Infector generally proves hardest for me because he's so obnoxiously fast). Then, at last, when the countless hordes lie dead about the Sanctuary, the ground shakes and Diablo at last shows himself, uttering possibly the most badass taunt ever thrown at PC gamers: Not even death can save you from me. After which, he proceeds to roast you alive with the dreaded Lightning Hose -- the near-instantly lethal attack that has provoked an indignant "AWW, SHIT!!" from me more times than I can possibly count. Regarding town portals: cast early, cast often.
All in all, this battle with the Lord of Terror is one of the most memorable not only because of the skill, patience, and versatility required to get through it, but also because of the sheer build-up to this moment. A deliciously dark fantasy world complemented by great cutscenes and tense, addictive gameplay makes this showdown a satisfying (semi-)conclusion to one of the most popular RPGs of all time.
Batman vs. every last incarcerated criminal in Gotham City, Batman: Arkham Asylum
I have been waiting for a good Batman game since I was three years old, when I saw Tim Burton's film with Michael Keaton and Jack Nicholson for the first time. And at last, we have a great Batman game. I can't recall the last title I've played (if there is one) in which I had so much fun kicking the tar out of so many enemies all at once.
It's on my Showdown list for a couple reasons. For one, the game does a fantastic job in making you feel utterly alone in the looniest loony bin on Earth, and that you are really, truly the only thing standing between Gotham and total chaos. And secondly, because every single encounter with the Joker's thugs was so thrillingly, perfectly Batman, whether I swept through the shadows and hung them upside-down from gargoyles or just strolled right up and smashed all their faces into the pavement. No other game has made me feel so incredibly powerful, so (literally) able to take on dozens of foes at once and emerge the absolute, undisputed victor. Sometimes I sit up on a ledge someplace, look down at the oblivious goons wandering around below, and just enjoy the perfect satisfaction in knowing that every one of them will soon be beaten, broken, and unconscious, all because I am the goddamn BATMAN.
Beyond repeatedly exhibiting the Caped Crusader's superior physical prowess, though, you can effectively plan out exactly how you want to engage your enemies -- just like Batman would. Many of the combat sequences in Arkham reminded me of the finale of The Dark Knight in that they force you to flawlessly manage multiple enemies and situations at once. While the entire game is phenomenal, Arkham Asylum's combat is so finely, so impressively crafted that it turns me into a giggling mess every single time I snap some creep's arm out of its socket. At long last, I am the goddamn BATMAN.
Sabotage at Soulforge, Thief II: The Metal Age
This one struck me as a strange addition to a list of memorable confrontations -- I mean, unless you're playing Normal difficulty (who does that, anyway?), deliberately fighting anybody in this game is usually a pretty convenient recipe for suicide. However, this level is such a great climax to a such a great game that I had to make the case.
So Karras, a thoroughly loony religious fanatic with a serious speech impediment, has decided all organic life in the City must die. You, as the master thief Garrett, are the only one sneaky enough to successfully navigate his massive, high-security cathedral/fortress, Soulforge, and turn his own maniacal plan against him. He's got cameras, alarms and cartoon-bomb tossing robots a-plenty, and he knows you're in there, too, so he's put them all on high alert. And, like Walton Simons, he has an ego that seems to insist that he pester you constantly over his loudspeakers all throughout the cathedral. If I ever exhibit an unfair bias against persons with speech impediments, I blame Thief II.
Aside from being a very difficult, very long mission, full of not only Karras's robots, but also plenty of tile and metal floors to be certain you make as much noise as possible, I chose this one because of all the weirdly ironic story elements that lead you up to this point. Garrett is the perfect anti-hero, yet here he is again saving the City from a maniac alongside an old enemy from the previous game. Though I despise Karras with every ounce of my nerdy being, he's a fantastically written character -- bizarre, exasperating and amusing all at once. His squeaking wail during the final cutscene is absolutely priceless, especially since it was you who forced it from him.
Well, there you have it. I have to give an honorable mention, though, to the sequence in No One Lives Forever 2: A Spy in H.A.R.M.'s Way that has you battling ninjas in a trailer park near Akron, Ohio while a tornado rips the place apart. Eventually you end up battling the ninja leader inside a trailer that's been picked up by the twister. Not something gamers are generally subjected to, and it was side-splittingly funny to boot.
One of the most common scenarios is the standard FPS approach, in which the player might have less innate power than their foe, but can sure as hell shoot bigger guns at them -- see Doom 3 or Return to Castle Wolfenstein. When that doesn't work, perhaps because the enemy is invulnerable to normal attacks, you can let the player in on a secret weakness that they can then exploit (see any number of platformer games; check out Portal for a really unique FPS example). This last one seems more common to me, probably occurring more often for the sake of adding variety to a game. There are a few other possibilities for how we gamers can defeat the big bad bosses, but they usually fall into one (or both) of those general categories.
However, that's not what I'm interested in right now. The confrontations I'm looking to record here are the ones that really stick with you for reasons other than their difficulty or originality. I'm looking for those showdowns that you'll remember forever not only because of the showdown itself, but also for the build-up to it and the characters involved. My examples will be biased in favor of PC games since that's what I play most; they'll also likely not include anything from more strategy-based genres, because I want to focus more on the you-against-the-world/mano-a-mano sorts of battles. So, these are listed basically in the order that they occurred to me.
JC Denton vs. Walton Simons, Deus Ex
The world economy is falling apart around you. A man-made disease is killing off millions needlessly. You're stuck in the bowels of a defunct deep-sea base, fighting off irritating little poison-spitting lizard-birds, the result of some mad scientist's genetic experiments ("Green greasy greasels!"), and all the while some slimy-voiced douche-bag pipes his narcissistic plans for world domination straight into your brain. Where in god's name is the fucking mute button on this InfoLink!? Well, you're in luck, because said power-hungry creepo Walton Simons is coming to stop you escaping from the base, and his smug ass is definitely not armed well enough to handle JC Denton. At last, you get to reap your sweet revenge for all his angsty, meaningless rantings about you foiling his plans thus far. Generally, I find a good slice or two with the Dragon's Tooth sword most satisfying.
Why is it memorable? Because Walton Simons is an affront to all that is good and noble in humanity, and you, a genetically-modified, nano-augmented superman, have the power to splash his guts all over the goddamn underwater cavern (or Area 51, depending on your choices), thus putting an end to the military head of one of the most dastardly plots ever devised to take over the world. I kid you not, the first time I killed him, I got up out of my chair, pointed viciously and shouted at my computer screen: "Eat shit and die, you smug. fucking. bastard."
Death Egg Zone, Sonic the Hedgehog 2
Every now and then I bust out the old Sega Genesis and play through the favorites again, and Sonic 2 is always one of them. Some will tell you the original Sonic title is harder and therefore better, but my eight year-old self was probably better suited to the less frustrating sequel. It was still quite challenging, and didn't feature any of the save-game nonsense of the third one (says the lifelong PC gamer). This meant that getting to Death Egg Zone was a real feat of patience and persistence, and all the more exciting because of it. I still get that tension in my gut when I run down that long hallway in outer space and start the face-off with the robot Sonic. Denying the player any rings at all for this level was a great move in that it means you can't make a single mistake. Add to that a near-perfect soundtrack, and you're in for an epic battle that'll give you a lovely feeling of a job well done.
I particularly appreciate Sonic standing there all hands-on-his-hips glaring at a giant doomsday robot. Surely one of the eternal badasses of video gaming.
The Chaos Sanctuary, Diablo II
It's a long haul to Hell, that's for sure, and after chasing Big D across damn near the entire known world, all you want is his blood. But you can't have it. At least, not right away. He's still got minions a-plenty, and some of the most irritating kinds in the game. Heavy hitting physical/fire damage combos, mana-sucking casters that run away from you and cast again, and oh yeah -- anybody like wielding melee weapons? Try it. I dare you.
Once you make it past the Iron Maiden-casting Oblivion Knights (or perhaps if; I've heard of people quitting the game because of those guys), you still have to deal with Diablo's super uniques -- the Grand Vizier of Chaos, Lord De Seis, and the Infector of Souls, plus their minions. Each is tuned slightly differently so as to offer challenges to various character types (the Infector generally proves hardest for me because he's so obnoxiously fast). Then, at last, when the countless hordes lie dead about the Sanctuary, the ground shakes and Diablo at last shows himself, uttering possibly the most badass taunt ever thrown at PC gamers: Not even death can save you from me. After which, he proceeds to roast you alive with the dreaded Lightning Hose -- the near-instantly lethal attack that has provoked an indignant "AWW, SHIT!!" from me more times than I can possibly count. Regarding town portals: cast early, cast often.
All in all, this battle with the Lord of Terror is one of the most memorable not only because of the skill, patience, and versatility required to get through it, but also because of the sheer build-up to this moment. A deliciously dark fantasy world complemented by great cutscenes and tense, addictive gameplay makes this showdown a satisfying (semi-)conclusion to one of the most popular RPGs of all time.
Batman vs. every last incarcerated criminal in Gotham City, Batman: Arkham Asylum
I have been waiting for a good Batman game since I was three years old, when I saw Tim Burton's film with Michael Keaton and Jack Nicholson for the first time. And at last, we have a great Batman game. I can't recall the last title I've played (if there is one) in which I had so much fun kicking the tar out of so many enemies all at once.
It's on my Showdown list for a couple reasons. For one, the game does a fantastic job in making you feel utterly alone in the looniest loony bin on Earth, and that you are really, truly the only thing standing between Gotham and total chaos. And secondly, because every single encounter with the Joker's thugs was so thrillingly, perfectly Batman, whether I swept through the shadows and hung them upside-down from gargoyles or just strolled right up and smashed all their faces into the pavement. No other game has made me feel so incredibly powerful, so (literally) able to take on dozens of foes at once and emerge the absolute, undisputed victor. Sometimes I sit up on a ledge someplace, look down at the oblivious goons wandering around below, and just enjoy the perfect satisfaction in knowing that every one of them will soon be beaten, broken, and unconscious, all because I am the goddamn BATMAN.
Beyond repeatedly exhibiting the Caped Crusader's superior physical prowess, though, you can effectively plan out exactly how you want to engage your enemies -- just like Batman would. Many of the combat sequences in Arkham reminded me of the finale of The Dark Knight in that they force you to flawlessly manage multiple enemies and situations at once. While the entire game is phenomenal, Arkham Asylum's combat is so finely, so impressively crafted that it turns me into a giggling mess every single time I snap some creep's arm out of its socket. At long last, I am the goddamn BATMAN.
Sabotage at Soulforge, Thief II: The Metal Age
This one struck me as a strange addition to a list of memorable confrontations -- I mean, unless you're playing Normal difficulty (who does that, anyway?), deliberately fighting anybody in this game is usually a pretty convenient recipe for suicide. However, this level is such a great climax to a such a great game that I had to make the case.
So Karras, a thoroughly loony religious fanatic with a serious speech impediment, has decided all organic life in the City must die. You, as the master thief Garrett, are the only one sneaky enough to successfully navigate his massive, high-security cathedral/fortress, Soulforge, and turn his own maniacal plan against him. He's got cameras, alarms and cartoon-bomb tossing robots a-plenty, and he knows you're in there, too, so he's put them all on high alert. And, like Walton Simons, he has an ego that seems to insist that he pester you constantly over his loudspeakers all throughout the cathedral. If I ever exhibit an unfair bias against persons with speech impediments, I blame Thief II.
Aside from being a very difficult, very long mission, full of not only Karras's robots, but also plenty of tile and metal floors to be certain you make as much noise as possible, I chose this one because of all the weirdly ironic story elements that lead you up to this point. Garrett is the perfect anti-hero, yet here he is again saving the City from a maniac alongside an old enemy from the previous game. Though I despise Karras with every ounce of my nerdy being, he's a fantastically written character -- bizarre, exasperating and amusing all at once. His squeaking wail during the final cutscene is absolutely priceless, especially since it was you who forced it from him.
Well, there you have it. I have to give an honorable mention, though, to the sequence in No One Lives Forever 2: A Spy in H.A.R.M.'s Way that has you battling ninjas in a trailer park near Akron, Ohio while a tornado rips the place apart. Eventually you end up battling the ninja leader inside a trailer that's been picked up by the twister. Not something gamers are generally subjected to, and it was side-splittingly funny to boot.
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